The world building begins in the game’s in-depth character creation system and continues through the entirety of the game, really creating a world you want to explore. That’s a very good thing too, as Pillar of Eternity’s plot is worth experiencing, no matter what your RPG preferences. Thankfully Pillars of Eternity has many difficulty modes for any level of gamer, including individual setting for permadeath and other modes and even a ‘story time’ setting that makes battles very easy so you can enjoy the plot. It can feel a little overwhelming at times, especially if you’re not used to Infinity Engine type games. There’s a lot going on: You have six party members fighting at once, and each class has its own has its own skills and how to set them up. Characters can also permanently be killed, which really raises the stakes in harder battles. This game is not afraid to decimate you and your party if you decide to wander into a dungeon too early or neglect your equipment and skill setups. One thing to note, even on the Normal difficulty Pillars of Eternity is difficult. If you’re interested in how Pillar of Eternity’s battle system works, our video review of the original will give you a great visual example of the game’s inner workings. Pillars of Eternity also relies on players pausing and unpausing in combat to micromanage characters and skill usage, so if you’re one to press the wrong trigger buttons constantly (like myself), it won’t hurt you in terms of battle proficiency. While I did struggle with the controls for a little bit-I had accidentally deselected my whole party right at the beginning of the game, and it took a bit to find out how to fix it-but after an adjustment period, it was relatively easy to control the game’s myriad of menus and commands. Surprisingly, Obsidian does a really good job of translating the PC controls into a more console friendly format.
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